Video Game and Series Composer
Music for games, series, and brand films
Stefano Pizzolato is a composer from Melbourne, Australia. He writes music for games and series, drawing on an expansive palette of intimate textures, warm harmonies, and subtle sound design, with a strong focus on adaptive videogame scores that shift smoothly with the gameplay.
Latest Work
Recent projects
September 2023
Emotional Seasons
Original seasonal game soundtrack written for Bet the Farm, later released as an adaptive music pack for Unity.
September 2023
Party Pandemonium
A high-energy game theme designed to escalate the comic chaos of a backyard birthday party.
December 2022
Bet the Farm
Original score for a strategy card game about inheritance, farm management, and seasonal progression, created for GameOff22.
Work With Stefano
Composition and adaptive audio support
Work usually starts with the real basics: what the project is, what it needs the music to do, when it needs to ship, and what the team can support. That keeps the plan clear from the start.
If this is your first time hiring a composer, a short brief and a few references are enough to begin. And if the project is interactive, a simple list of music states helps a lot.
Insights
Notes for producers and developers
Featured Article
How to Brief a Composer for a Game or Series
A simple guide on what to put in a brief so music can be scoped, scheduled, and delivered with fewer delays.
February 24, 2026