Video Game and Series Composer

Music for games, series, and brand films

Stefano Pizzolato is a composer from Melbourne, Australia. He writes music for games and series, drawing on an expansive palette of intimate textures, warm harmonies, and subtle sound design, with a strong focus on adaptive videogame scores that shift smoothly with the gameplay.

Portrait of composer Stefano Pizzolato

Latest Work

Recent projects

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Emotional Seasons project cover image

September 2023

Emotional Seasons

Original seasonal game soundtrack written for Bet the Farm, later released as an adaptive music pack for Unity.

  • Composing
Party Pandemonium project cover image

September 2023

Party Pandemonium

A high-energy game theme designed to escalate the comic chaos of a backyard birthday party.

  • Composing
Bet the Farm project cover image

December 2022

Bet the Farm

Original score for a strategy card game about inheritance, farm management, and seasonal progression, created for GameOff22.

  • Composing

Work With Stefano

Composition and adaptive audio support

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Work usually starts with the real basics: what the project is, what it needs the music to do, when it needs to ship, and what the team can support. That keeps the plan clear from the start.

If this is your first time hiring a composer, a short brief and a few references are enough to begin. And if the project is interactive, a simple list of music states helps a lot.

Insights

Notes for producers and developers

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Production planning whiteboard photographed in a grainy documentary style

Featured Article

How to Brief a Composer for a Game or Series

A simple guide on what to put in a brief so music can be scoped, scheduled, and delivered with fewer delays.

February 24, 2026