Project

BioSpine VR audio design

Griffith Uni is developing a VR Serious game for rehabilitation purposes.

Date: December 5, 2022

  • Implementation
  • SFX

Griffith Uni is developing a VR Serious game for rehabilitation purposes.

Since I was already involved with Griffith Uni on a similar project, they asked me to improve the sounds in their VR game.

For this incredible opportunity, I first recorded all the sounds myself, and then programmed them in FMOD.

In a VR environment, the wind is modulated when the player tilts their head, recreating a wind-directionality effect.

The water sound along the river, although still not perfect, is created through a spline distribution of sounds, averaged to a single sound source with variable spread depending on the distance.

BioSpine VR audio design project cover image

Commissioning and collaboration

For video game, series, or film scoring inquiries, please share project scope, timeline, and production stage.

Request availability